"Monster Hunter World" is scheduled to be released for the PlayStation 4 and the Xbox One on January 26, while Capcom aims to release the PC version sometime during autumn this year.
Tsujimoto explains that rather than diversifying the development resources between the console release and the PC port, the company has decided that it will instead focus their attention on one project at a time.
Speculation was that Capcom didn't want to screw up the game's potential in for the PC market and World's producer, Ryozo Tsujimoto, confirmed just that to GamesRader and PC Gamer.
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When the monster-slaying role-playing game was initially announced, Capcom gave out the exact release date for the PlayStation 4 and Xbox One version.
"We want to make sure nobody is under the impression that, because it looks like the kind of game where you might have loot boxes, they definitely aren't in there". We want to get console out the door and then we're going to take some extra time and try and get the PC version as good as possible.
CAPCOM's Monster Hunter World is arguably the biggest game due to launch this month. Tsujimoto pointed out that unlike the PlayStation 4 and Xbox One with their respective matchmaking servers, the PC is altogether much different unless the game is exclusively on Steam.
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The developers also revealed that post-launch DLC will be on its way this spring and will reintroduce the series' most violent creature yet, the Deviljho. Whenever you get over that hurdle by yourself, it's such a great feeling, why would we let you skip that just to make a bit of extra money?
With several new and returning beasts, Monster Hunter: World is set to be an insane challenge for new and experienced gamers alike. This means building a new matchmaking system and figuring out things the Monster Hunter team hadn't tried before. "So, hopefully, PC users won't mind waiting a little bit longer for us to bring you a really great optimised PC experience".
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