God of War will also give you full control over your HUD, and include an "Immersion Mode", that strips nearly all distracting info off the screen.
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Give Me A Story: lets you experience the story without too much of a hard gameplay challenge.
Sony finished developing the new God of War in March, so the company was able to get the title in the hands of reviewers well ahead of launch. You won't be taking a gondola to the top of the highest peaks in all the Norse Realms, but you will have a far greater margin for error in enemy encounters. And then there's "Give Me God of War" which is the toughest mode, but it also supposedly varies enemy attack patterns and placements to make everything extra taxing.
In an announcement today, Sony gave more insight into the God Of War difficulty options.
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The new details offer anyone who's interested in playing the game an idea of what difficulty settings will be included and what options there will be when it comes to HUD. The recommended level is the self-explanatory "Give Me A Balanced Experience", which could perhaps be called the normal difficulty. The name says it all. You can access this setting at any point in the game.
As Sony states, this mode is for "those who wrestle polar bears in their undies". "Give Me God of War" is a mode created to give players the ultimate challenge, one that supplies no safety net.
As I sit here drinking my craft root beer and admiring the latest daring choices in Man Bun Monthly, I want to remind you all that there are better ways to play games. Don't be sorry, be better? Click on HUD and turn HUD mode to immersive. Please check back near launch for my unboxing of the God of War Stone Mason Edition and my walkthrough! Or, for those who aren't willing to sacrifice the display entirely, there's also an option to tap the touch bar to bring up the HUD temporarily before it fades out again.
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