Fortnite for Android Samsung exclusive could last for up to four months


With a game like Fortnite, that makes all of its money by way of microtransactions, 30% is a lot of money lost when it essentially has an opportunity to keep 100% of the revenue if it launches the game outside of Google Play. The game makes millions of dollars for Epic, and combined with the fact that the games changes and evolves so rapidly, Google will be missing out big here. However, the company would not have been able to take a similar approach to the game's release on iOS due to restrictions imposed by Apple.

Epic Games has confirmed today that it won't be distributing Fortnite for Android through the Google Play Store.

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Fortnite, the most popular game on the planet, will soon be out for Android.

This stands in contrast to the iOS version of Fortnite, which is available to download right from Apple's App Store.

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The 30% store tax is a high cost in a world where game developers' 70% must cover all the cost of developing, operating, and supporting their games. "There's a rationale for this on console where there's enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers...30 percent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service". The code the site pulled up included Android-specific instructions, and these call for sideloading the app directly from Epic's site instead of redirecting users to a Google Play Store installation. Sweeney also explains that consumers will benefit from the competition of software sources on the platform. Samsung may also decide to distribute it through the Galaxy Apps store. By releasing its own installer application, we're basically crossing our fingers that every person who downloads it can tell the difference between legitimate software and software that could hold their device ransom.

Additionally, he said that modern permission-based mobile operating systems enable users to choose whether or not they want to give apps access to saving files, using the microphone and so on. In our view, this is the way all computer and smartphone platforms should provide security, rather than entrusting one monopoly app store as the arbiter of what software users are allowed to obtain.

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After that yet-unknown length of time, the game will likely be available for all gamers regardless of their device.